private void ReadLogFile(IProgressListener progress)
{
BufferHeader bheader;
long start_position = reader.Position;
long last_pct = 0;
if (header == null)
header = Header.Read (reader);
if (header == null)
return;
reader.Header = header;
while (!reader.IsEof) {
// We check if we must cancel before reading more data (and after processing all the data we've read).
// This way we don't cancel in the middle of event processing (since we store data at class level
// we may end up with corruption the next time we read the same buffer otherwise).
if (progress != null) {
if (progress.Cancelled)
return;
long pct = (reader.Position - start_position) * 100 / (reader.Length - start_position);
if (pct != last_pct) {
last_pct = pct;
progress.ReportProgress ("Loading profiler log", pct / 100.0f);
}
}
bheader = BufferHeader.Read (reader);
if (bheader == null) {
// entire buffer isn't available (yet)
return;
}
//Console.WriteLine ("BUFFER ThreadId: " + bheader.ThreadId + " Len:" + bheader.Length);
currentObjBase = bheader.ObjBase;
currentPtrBase = bheader.PtrBase;
while (!reader.IsBufferEmpty) {
MetadataEvent me;
HeapEvent he;
GcEvent ge;
Event e = Event.Read (reader);
if ((me = e as MetadataEvent) != null)
ReadLogFileChunk_Type (me);
else if ((he = e as HeapEvent) != null)
ReadLogFileChunk_Object (he);
else if ((ge = e as GcEvent) != null)
ReadGcEvent (ge);
}
}
}