public GetProjectile ( uint id ) : |
||
id | uint | |
return |
public Projectile GetProjectile(uint id)
{
lock (_mylock)
{
for (int i = 0; i < _projectiles.Count; ++i)
{
if (_projectiles[i].id == id)
{
return _projectiles[i];
}
}
}
return null;
}