static private ResolverVer1_1 ( ) : UnityEngine | ||
return | UnityEngine |
static ResolverVer1_1()
{
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
{
ResolverVer1_1 resolver = new ResolverVer1_1();
resolver.LoadAarExplodeCache();
PlayServicesResolver.RegisterResolver(resolver);
}
}