protected virtual Transform vecsTransform()
{
Vector3d vx = new Vector3d(1, 0, 0), vy = new Vector3d(0, 1, 0);
Transform tr = Transform.Identity;
if (mAxis1 > 0)
{
vx = Axis1.Vector;
tr.M00 = vx.X;
tr.M10 = vx.Y;
tr.M20 = vx.Z;
}
if (mAxis2 > 0)
{
vy = Axis2.Vector;
tr.M01 = vy.X;
tr.M11 = vy.Y;
tr.M21 = vy.Z;
}
return tr;
}