public Render ( Graphics g, int scale ) : void | ||
g | Graphics | |
scale | int | |
return | void |
public void Render(Graphics g, int scale)
{
using (Brush brush = Renderer.GetGdiBrush(Brush))
{
Point[] points = Renderer.GetGdiPoints(Points, scale);
g.FillPolygon(brush, points);
}
}