GameFramework.UserThread.NotifyUser C# (CSharp) Method

NotifyUser() private method

private NotifyUser ( ulong guid, LobbyMessageDefine id, object msg ) : void
guid ulong
id LobbyMessageDefine
msg object
return void
        internal void NotifyUser(ulong guid, LobbyMessageDefine id, object msg)
        {
            UserInfo user = GetUserInfo(guid);
            if (null != user) {
                NodeMessage retMsg = new NodeMessage(id, guid);
                retMsg.m_ProtoData = msg;
                NodeMessageDispatcher.SendNodeMessage(user.NodeName, retMsg);
            }
        }