GameFramework.MovementStateInfo.SetPosition C# (CSharp) Method

SetPosition() public method

public SetPosition ( ScriptRuntime pos ) : void
pos ScriptRuntime
return void
        public void SetPosition(ScriptRuntime.Vector3 pos)
        {
            m_Position = pos;
        }

Same methods

MovementStateInfo::SetPosition ( float x, float y, float z ) : void

Usage Example

 static public int SetPosition(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             GameFramework.MovementStateInfo self = (GameFramework.MovementStateInfo)checkSelf(l);
             ScriptRuntime.Vector3           a1;
             checkValueType(l, 2, out a1);
             self.SetPosition(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             GameFramework.MovementStateInfo self = (GameFramework.MovementStateInfo)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             self.SetPosition(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of GameFramework.MovementStateInfo::SetPosition