protected override void OnPostCreate2( bool loaded )
{
base.OnPostCreate2( loaded );
//We has initialization into OnPostCreate2, because we need to intialize after
//parent entity initialized (Dynamic.OnPostCreate). It's need for world serialization.
AddTimer();
Dynamic parent = (Dynamic)Parent;
bool existsAttachedObjects = false;
//show attached objects for this influence
foreach( MapObjectAttachedObject attachedObject in parent.AttachedObjects )
{
if( attachedObject.Alias == Type.Name )
{
attachedObject.Visible = true;
existsAttachedObjects = true;
}
}
if( !existsAttachedObjects )
{
//create default particle system
if( !string.IsNullOrEmpty( Type.DefaultParticleName ) )
{
defaultAttachedParticle = new MapObjectAttachedParticle();
defaultAttachedParticle.ParticleName = Type.DefaultParticleName;
parent.Attach( defaultAttachedParticle );
}
}
}