public void LoadContent(ContentManager content)
{
progressBarFrame.LoadSprite(content, @"Sprites\player_progressbar_frame");
progressBarTextures[0] = content.Load<Texture2D>(@"Sprites\player_progressbar_high");
progressBarTextures[1] = content.Load<Texture2D>(@"Sprites\player_progressbar_medium");
progressBarTextures[2] = content.Load<Texture2D>(@"Sprites\player_progressbar_low");
progressBarBackground.LoadSprite(content,@"Sprites\player_progressbar_background");
model = content.Load<Model>(@"Models\hero");
nyanSprite.LoadSprite(content, @"Sprites\nyan");
}