Game.KinectPlayer.LoadContent C# (CSharp) Method

LoadContent() public method

public LoadContent ( ContentManager content ) : void
content ContentManager
return void
        public void LoadContent(ContentManager content)
        {
            progressBarFrame.LoadSprite(content, @"Sprites\player_progressbar_frame");
            progressBarTextures[0] = content.Load<Texture2D>(@"Sprites\player_progressbar_high");
            progressBarTextures[1] = content.Load<Texture2D>(@"Sprites\player_progressbar_medium");
            progressBarTextures[2] = content.Load<Texture2D>(@"Sprites\player_progressbar_low");
            progressBarBackground.LoadSprite(content,@"Sprites\player_progressbar_background");
            model = content.Load<Model>(@"Models\hero");
            nyanSprite.LoadSprite(content, @"Sprites\nyan");
        }