Game.GameWindow.OnAttach C# (CSharp) Method

OnAttach() protected method

protected OnAttach ( ) : void
return void
        protected override void OnAttach()
        {
            base.OnAttach();
            instance = this;

            freeCameraPosition = Map.Instance.EditorCameraPosition;
            freeCameraDirection = Map.Instance.EditorCameraDirection;

            EngineApp.Instance.Config.RegisterClassParameters( GetType() );

            if( EntitySystemWorld.Instance.IsServer() || EntitySystemWorld.Instance.IsSingle() )
                EntitySystemWorld.Instance.Simulation = true;
        }