IEnumerator Start()
{
if( requestMic )
{
yield return Application.RequestUserAuthorization( UserAuthorization.Microphone );
if (Application.HasUserAuthorization( UserAuthorization.Microphone ) )
{
SceneManager.LoadScene(levelToLoad);
}
else
{
}
}
else
{
SceneManager.LoadScene(levelToLoad);
}
}