private readFloatFromGameMemory ( int address, int offsets ) : float | ||
address | int | |
offsets | int | |
return | float |
private float readFloatFromGameMemory(int address, int[] offsets)
{
if (this.memory.OpenProcess("SSFIV"))
{
return this.memory.ReadFloat(this.memory.BaseAddress() + (address + steamVersionMemoryOffset), offsets);
}
else
{
return -1;
}
}