public void DisableSound() { if (_audio != null) { Object.DestroyObject(_audio); _audio = null; } }
static public int DisableSound(IntPtr l) { try { FairyGUI.Stage self = (FairyGUI.Stage)checkSelf(l); self.DisableSound(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }