private void __touchMove(EventContext context)
{
InputEvent evt = context.inputEvent;
if (_dragTouchId != evt.touchId)
return;
int sensitivity;
if (Stage.touchScreen)
sensitivity = UIConfig.touchDragSensitivity;
else
sensitivity = UIConfig.clickDragSensitivity;
if (Mathf.Abs(_dragTouchStartPos.x - evt.x) < sensitivity
&& Mathf.Abs(_dragTouchStartPos.y - evt.y) < sensitivity)
return;
Reset();
if (displayObject == null || displayObject.isDisposed)
return;
if (!onDragStart.Call(_dragTouchId))
DragBegin(evt.touchId);
}