FSO.Vitaboy.Outfit.GetHandgroup C# (CSharp) Method

GetHandgroup() public method

Gets the ContentID for the Handgroup referenced by this Outfit.
public GetHandgroup ( ) : ContentID
return FSO.Common.Content.ContentID
        public ContentID GetHandgroup()
        {
            return new ContentID((uint)18, HandGroup);
        }

Usage Example

Ejemplo n.º 1
0
        /// <summary>
        /// Reloads the hand meshes.
        /// </summary>
        private void ReloadHandgroup()
        {
            if (m_LeftHandInstance != null)
                base.RemoveAppearance(m_LeftHandInstance, true);
            if(m_RightHandInstance != null)
                base.RemoveAppearance(m_RightHandInstance, true);

            if (m_Handgroup != null)
            {
                var hgroup = m_Handgroup.LiteralHandgroup;
                if (hgroup == null)
                {
                    var HandgroupID = m_Handgroup.GetHandgroup();
                    if (HandgroupID.FileID == 0) HandgroupID.FileID = (int)(158913789970 >> 32);
                    hgroup = FSO.Content.Content.Get().AvatarHandgroups.Get(HandgroupID.TypeID, HandgroupID.FileID);
                }

                FSO.Vitaboy.HandSet HSet = null;
                if (hgroup.TS1HandSet) HSet = hgroup.LightSkin;
                else {
                    switch (m_Appearance)
                    {
                        case AppearanceType.Light:
                            HSet = hgroup.LightSkin;
                            break;
                        case AppearanceType.Medium:
                            HSet = hgroup.MediumSkin;
                            break;
                        case AppearanceType.Dark:
                            HSet = hgroup.DarkSkin;
                            break;
                    }
                }

                Appearance LeftApr, RightApr;
                string LeftTex = null, RightTex = null;
                if (hgroup.TS1HandSet)
                {
                    string LeftID = null;
                    string RightID = null;
                    switch (m_LeftHandGesture)
                    {
                        case SimHandGesture.Idle:
                            LeftID = HSet.LeftHand.Idle.Name;
                            LeftTex = HSet.LeftHand.Idle.TexName;
                            break;
                        case SimHandGesture.Fist:
                            LeftID = HSet.LeftHand.Fist.Name;
                            LeftTex = HSet.LeftHand.Fist.TexName;
                            break;
                        case SimHandGesture.Pointing:
                            LeftID = HSet.LeftHand.Pointing.Name;
                            LeftTex = HSet.LeftHand.Pointing.TexName;
                            break;
                    }

                    switch (m_RightHandGesture)
                    {
                        case SimHandGesture.Idle:
                            RightID = HSet.RightHand.Idle.Name;
                            RightTex = HSet.RightHand.Idle.TexName;
                            break;
                        case SimHandGesture.Fist:
                            RightID = HSet.RightHand.Fist.Name;
                            RightTex = HSet.RightHand.Idle.TexName;
                            break;
                        case SimHandGesture.Pointing:
                            RightID = HSet.RightHand.Pointing.Name;
                            RightTex = HSet.RightHand.Idle.TexName;
                            break;
                    }

                    LeftApr = FSO.Content.Content.Get().AvatarAppearances.Get(LeftID);
                    RightApr = FSO.Content.Content.Get().AvatarAppearances.Get(RightID);
                }
                else
                {
                    FSO.Common.Content.ContentID LeftID = null;
                    FSO.Common.Content.ContentID RightID = null;

                    switch (m_LeftHandGesture)
                    {
                        case SimHandGesture.Idle:
                            LeftID = HSet.LeftHand.Idle.ID;
                            break;
                        case SimHandGesture.Fist:
                            LeftID = HSet.LeftHand.Fist.ID;
                            break;
                        case SimHandGesture.Pointing:
                            LeftID = HSet.LeftHand.Pointing.ID;
                            break;
                    }

                    switch (m_RightHandGesture)
                    {
                        case SimHandGesture.Idle:
                            RightID = HSet.RightHand.Idle.ID;
                            break;
                        case SimHandGesture.Fist:
                            RightID = HSet.RightHand.Fist.ID;
                            break;
                        case SimHandGesture.Pointing:
                            RightID = HSet.RightHand.Pointing.ID;
                            break;
                    }

                    LeftApr = FSO.Content.Content.Get().AvatarAppearances.Get(LeftID);
                    RightApr = FSO.Content.Content.Get().AvatarAppearances.Get(RightID);
                }

                if (LeftApr != null)
                    m_LeftHandInstance = base.AddAppearance(LeftApr, LeftTex);
                if (RightApr != null)
                    m_RightHandInstance = base.AddAppearance(RightApr, RightTex);
            }
        }
All Usage Examples Of FSO.Vitaboy.Outfit::GetHandgroup