public void PreDraw(GraphicsDevice gd, WorldState state) { }
/// <summary> /// Pre-Draw /// </summary> /// <param name="device"></param> public override void PreDraw(GraphicsDevice device) { base.PreDraw(device); if (HasInit == false) { return; } //For all the tiles in the dirty list, re-render them State._2D.Begin(this.State.Camera); _2DWorld.PreDraw(device, State); State._2D.End(); State._3D.Begin(device); _3DWorld.PreDraw(device, State); State._3D.End(); }