FSO.LotView.World.Draw C# (CSharp) Method

Draw() public method

We will just take over the whole rendering of this scene :)
public Draw ( GraphicsDevice device ) : void
device GraphicsDevice
return void
        public override void Draw(GraphicsDevice device)
        {
            if (HasInit == false) { return; }

            if (FSOEnvironment.SoftwareDepth)
            {
                PPXDepthEngine.DrawBackbuffer();
                return;
            }

            InternalDraw(device);
        }