public _2DSpriteVertex ( Vector3 position, Vector2 textureCoords, Vector3 worldPosition, System.Single objID, ushort room ) : System | ||
position | Vector3 | Position of vertex. |
textureCoords | Vector2 | Texture coordinates of vertex. |
worldPosition | Vector3 | Vertex' position in world. |
objID | System.Single | ID of object/sprite that this vertex belongs to. |
room | ushort | |
return | System |
public _2DSpriteVertex(Vector3 position, Vector2 textureCoords, Vector3 worldPosition, Single objID, ushort room)
{
this.Position = position;
this.TextureCoordinate = textureCoords;
this.WorldPosition = worldPosition;
this.ObjectID = objID/65535.0f;
this.Room = new Vector2((room % 256) / 256f, (room / 256) / 256f);
}