FSO.LotView.Utils._2DSpriteGroup._2DSpriteGroup C# (CSharp) Method

_2DSpriteGroup() public method

public _2DSpriteGroup ( bool nonIntersect ) : System
nonIntersect bool
return System
        public _2DSpriteGroup(bool nonIntersect)
        {
            if (nonIntersect) SprRectangles = new IntersectRectTree();
            Sprites = new Dictionary<_2DBatchRenderMode, List<_2DSprite>>();
            Sprites.Add(_2DBatchRenderMode.NO_DEPTH, new List<_2DSprite>());
            Sprites.Add(_2DBatchRenderMode.RESTORE_DEPTH, new List<_2DSprite>());
            Sprites.Add(_2DBatchRenderMode.WALL, new List<_2DSprite>());
            Sprites.Add(_2DBatchRenderMode.Z_BUFFER, new List<_2DSprite>());
        }
_2DSpriteGroup