public virtual Vector3 GetSLOTPosition(int slot) { return new Vector3(0, 0, 0); }
public void PrepareSlotInterpolation() { _IdleFramesPct = 1f; SnapSelfPrevious = _Position; if (Container != null) { PreviousSlotOffset = Container.GetSLOTPosition(ContainerSlot, false) - Container.Position; } else { PreviousSlotOffset = null; } }