FSO.Content.Model.InMemoryTextureRefWithMask.Process C# (CSharp) Method

Process() protected method

protected Process ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device, Stream stream ) : Microsoft.Xna.Framework.Graphics.Texture2D
device Microsoft.Xna.Framework.Graphics.GraphicsDevice
stream Stream
return Microsoft.Xna.Framework.Graphics.Texture2D
        protected override Texture2D Process(GraphicsDevice device, Stream stream)
        {
            var texture = base.Process(device, stream);
            //TextureUtils.ManualTextureMaskSingleThreaded(ref texture, _MaskColors);
            return texture;
        }
InMemoryTextureRefWithMask