FSO.Client.GameFacade.Init C# (CSharp) Method

Init() public static method

public static Init ( ) : void
return void
        public static void Init()
        {
        }

Usage Example

Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            OperatingSystem os  = Environment.OSVersion;
            PlatformID      pid = os.Platform;

            GameFacade.Linux = (pid == PlatformID.MacOSX || pid == PlatformID.Unix);

            FSO.Content.Content.Init(GlobalSettings.Default.StartupPath, GraphicsDevice);
            base.Initialize();

            GameFacade.SoundManager = new FSO.Client.Sound.SoundManager();
            GameFacade.GameThread   = Thread.CurrentThread;

            SceneMgr = new _3DLayer();
            SceneMgr.Initialize(GraphicsDevice);

            GameFacade.Controller            = new GameController();
            GameFacade.Screens               = uiLayer;
            GameFacade.Scenes                = SceneMgr;
            GameFacade.GraphicsDevice        = GraphicsDevice;
            GameFacade.GraphicsDeviceManager = Graphics;
            GameFacade.Cursor                = new CursorManager(this.Window);
            if (!GameFacade.Linux)
            {
                GameFacade.Cursor.Init(FSO.Content.Content.Get().GetPath(""));
            }

            /** Init any computed values **/
            GameFacade.Init();

            GameFacade.Strings = new ContentStrings();
            GameFacade.Controller.StartLoading();

            GraphicsDevice.RasterizerState = new RasterizerState()
            {
                CullMode = CullMode.None
            };

            if (!GameFacade.Linux)
            {
                BassNet.Registration("*****@*****.**", "2X3163018312422");
                Bass.BASS_Init(-1, 8000, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero, System.Guid.Empty);
            }

            this.IsMouseVisible = true;

            this.IsFixedTimeStep = true;

            WorldContent.Init(this.Services, Content.RootDirectory);

            base.Screen.Layers.Add(SceneMgr);
            base.Screen.Layers.Add(uiLayer);
            GameFacade.LastUpdateState = base.Screen.State;
            if (!GlobalSettings.Default.Windowed)
            {
                Graphics.ToggleFullScreen();
            }
        }
All Usage Examples Of FSO.Client.GameFacade::Init