FBLibrary.Core.BaseEntities.BasePowerUp.BasePowerUp C# (CSharp) Method

BasePowerUp() protected method

protected BasePowerUp ( Point position ) : Microsoft.Xna.Framework
position Microsoft.Xna.Framework.Point
return Microsoft.Xna.Framework
        protected BasePowerUp(Point position)
            : base(position)
        {
            Type = GameConfiguration.PowerUpTypeAvailable[
                GameConfiguration.Random.Next(
                GameConfiguration.PowerUpTypeAvailable.Count)];

            DestructionTime = GameConfiguration.PowerUpDestructionTime;
        }