Drought.Entity.MovableEntity.MovableEntity C# (CSharp) Method

MovableEntity() public method

public MovableEntity ( GameState gameState, LevelInfo aLevelInfo, Model3D aModel, Path aPath, int uid, float spd, float rad, int maxh, int maxw, float waterSuckAmt, int waterRadius ) : System
gameState Drought.State.GameState
aLevelInfo Drought.World.LevelInfo
aModel Drought.Graphics.Model3D
aPath Path
uid int
spd float
rad float
maxh int
maxw int
waterSuckAmt float
waterRadius int
return System
        public MovableEntity(GameState gameState, LevelInfo aLevelInfo, Model3D aModel, Path aPath, int uid, float spd, float rad, int maxh, int maxw, float waterSuckAmt, int waterRadius)
        {
            levelInfo = aLevelInfo;
            this.model = aModel;
            path = aPath;
            uniqueID = uid;
            speed = spd;
            radius = rad;
            maxHealth = maxh;
            health = maxh;
            maxWater = maxw;
            water = 0;
            this.waterSuckAmt = waterSuckAmt;
            this.waterRadius = waterRadius;

            position = path.getPosition();
            prevPosition = path.getPosition();
            hasMoved = true;
            waiting = 0;
            heading = new Vector3((float)Math.Cos(uid), (float)Math.Sin(uid), 0);
            normal = levelInfo.getNormal(position.X, position.Y);
            orientation = Matrix.Identity;
            setOrientation();

            selected = false;
            infoBar = new InfoBox(gameState);
            pathTool = new LineTool(gameState.getGraphics());
            ringTool = new LineTool(gameState.getGraphics());
            ringTool.setColor(new Vector3(1.0f, 0.0f, 0.0f));

            rebuildRing();
        }