Dominion.Data.StrategyComparison.ComparePlayers C# (CSharp) Method

ComparePlayers() public method

public ComparePlayers ( GetLogForGame getHumanReadableLogWriter = null, GetLogForGame getDebugLogWriter = null, bool shouldParallel = true, bool gatherStats = true, CreateGameLog createGameLog = null, int randomSeed ) : StrategyComparisonResults
getHumanReadableLogWriter GetLogForGame
getDebugLogWriter GetLogForGame
shouldParallel bool
gatherStats bool
createGameLog CreateGameLog
randomSeed int
return StrategyComparisonResults
        public StrategyComparisonResults ComparePlayers(
            GetLogForGame getHumanReadableLogWriter = null,
            GetLogForGame getDebugLogWriter = null,
            bool shouldParallel = true,
            bool gatherStats = true,
            CreateGameLog createGameLog = null,
            int randomSeed = 0)
        {
            PlayerAction player1 = playerActions[0];
            PlayerAction player2 = playerActions[1];

            var result = new StrategyComparisonResults(this, gatherStats);

            Action<int> loopBody = delegate(int gameCount)
            {
                System.Threading.Interlocked.Increment(ref totalGameCount);
                using (IndentedTextWriter textWriter = getHumanReadableLogWriter != null ? getHumanReadableLogWriter(gameCount) :  null)
                using (IndentedTextWriter debugWriter = getDebugLogWriter != null ? getDebugLogWriter(gameCount) : null)
                {
                    var gameLogs = new List<IGameLog>();
                    if (gatherStats)
                    {
                        gameLogs.Add(result.statGatherer);
                    }
                    if (createGameLog != null)
                    {
                        gameLogs.Add(createGameLog());
                    }
                    if (textWriter != null)
                    {
                        var humanReadableGameLog = new HumanReadableGameLog(textWriter);
                        gameLogs.Add(humanReadableGameLog);
                        var gainSequenceGameLog = new GainSequenceGameLog(textWriter);
                        gameLogs.Add(gainSequenceGameLog);
                    }
                    if (debugWriter != null)
                    {
                        var debugLog = new DebugGameLog(debugWriter);
                        gameLogs.Add(debugLog);
                        var gainSequenceGameLog = new GainSequenceGameLog(debugWriter);
                        gameLogs.Add(gainSequenceGameLog);
                    }

                    var gameLogMultiplexer = new GameLogMultiplexer(gameLogs.ToArray());

                    // swap order every game if needed
                    int[] playedPositions = this.GetPlayerOrderForGameNumber(gameCount);

                    Random random = new Random(gameCount + randomSeed);
                    using (Game game = new Game(random, gameConfig, gameLogMultiplexer))
                    {

                        GameState gameState = new GameState(
                            playerActions,
                            playedPositions,
                            game);

                        gameState.PlayGameToEnd();
                        PlayerState[] winners = gameState.WinningPlayers;

                        int player1Score = gameState.players.OriginalPlayerOrder[playedPositions[0]].TotalScore();
                        int player2Score = gameState.players.OriginalPlayerOrder[playedPositions[1]].TotalScore();
                        int scoreDifference = player2Score - player1Score;

                        lock (result)
                        {
                            result.pointSpreadHistogramData.AddOneToBucket(scoreDifference);
                            result.gameEndOnTurnHistogramData.AddOneToBucket(gameState.players.CurrentPlayer.TurnNumber);
                            result.maxTurnNumber = Math.Max(gameState.players.CurrentPlayer.TurnNumber, result.maxTurnNumber);
                            if (winners.Length == 1)
                            {
                                int winningPlayerIndex = winners[0].Actions == player1 ? 0 : 1;
                                result.winnerCount[winningPlayerIndex]++;
                            }
                            else
                            {
                                result.tieCount++;
                            }
                        }
                    }
                }
            };

            if (shouldParallel)
            {
                Parallel.ForEach(Enumerable.Range(0, numberOfGames), loopBody);
            }
            else
            {
                for (int gameCount = 0; gameCount < numberOfGames; ++gameCount)
                    loopBody(gameCount);
            }

            result.gameEndOnTurnHistogramData.InitializeAllBucketsUpTo(result.maxTurnNumber);

            return result;
        }

Usage Example

Ejemplo n.º 1
0
        internal StrategyComparisonResults GetResultsFor(ComparisonDescription descr)
        {
            StrategyComparisonResults result = null;
            if (!this.resultsCache.TryGetValue(descr, out result))
            {
                GameConfigBuilder builder = new GameConfigBuilder();
                PlayerAction playerAction1 = descr.Player1Action;
                PlayerAction playerAction2 = descr.Player2Action;

                if (playerAction1 != null && playerAction2 != null)
                {
                    System.Console.WriteLine("Playing {0} vs {1}", playerAction1.PlayerName, playerAction2.PlayerName);
                    builder.SetKingdomCards(new PlayerAction[] { playerAction1, playerAction2 });

                    var gameConfig = builder.ToGameConfig();

                    var strategyComparison = new StrategyComparison(playerAction1, playerAction2, gameConfig, rotateWhoStartsFirst: true, numberOfGames: 1000);
                    result = strategyComparison.ComparePlayers(
                        gameIndex => null,
                        gameIndex => null,
                        shouldParallel: true,
                        gatherStats: true);

                    this.resultsCache.Add(descr, result);
                }
                else
                {
                    this.resultsCache.Add(descr, null);
                }
            }

            return result;
        }
All Usage Examples Of Dominion.Data.StrategyComparison::ComparePlayers