void playHitSound()
{
SoundEffect sound;
if(((PlayState)G.state).state == State.Playing &&
((PlayState)G.state).teamPlayers[team].Members.All((p) => ((Player)p).hitPoints < 0)) {
Assets.getSound("superKO").Play();
} else if(hitPoints < 0) {
Assets.getSound("KO").Play();
} else {
Assets.getSound(ball == null ? "hit1" : "hit2").Play(1, 0, panPosition());
}
}