private void ParseCooldown(Dictionary<Event, List<Actions.Action>> events, XDocument xml)
{
var root = xml.Root;
var default_active = root.Attribute("active")?.Value ?? "True";
var default_priority = root.Attribute("priority")?.Value ?? "5";
var default_blacklist = ParseAreaBossBlackList(root);
foreach (var abnormality in root.Elements("cooldown"))
{
var skillId = int.Parse(abnormality.Attribute("skill_id").Value);
var onlyResetted = bool.Parse(abnormality.Attribute("only_resetted")?.Value??"True");
var active = bool.Parse(abnormality.Attribute("active")?.Value ?? default_active);
var ingame = bool.Parse(abnormality.Attribute("ingame").Value);
var priority = int.Parse(abnormality.Attribute("priority")?.Value ?? default_priority);
var blacklist = ParseAreaBossBlackList(abnormality);
var cooldownEvent = new CooldownEvent(ingame, active, priority, blacklist.Any()?blacklist:default_blacklist, skillId, onlyResetted);
events.Add(cooldownEvent, new List<Actions.Action>());
ParseActions(abnormality, events, cooldownEvent);
}
}