public ShotMade ( System.Guid matchId, System.Guid player1, System.Guid player2, int healthAfterAttack, System.Guid unitId, Common coordinates ) : void | ||
matchId | System.Guid | |
player1 | System.Guid | |
player2 | System.Guid | |
healthAfterAttack | int | |
unitId | System.Guid | |
coordinates | Common | |
return | void |