Chomo.Window1.System C# (CSharp) Method

System() private method

private System ( int connectionId, object target ) : void
connectionId int
target object
return void
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
            switch (connectionId)
            {
            case 1:
            this.label1 = ((System.Windows.Controls.Label)(target));
            return;
            case 2:
            this.entSource = ((System.Windows.Controls.TextBox)(target));
            return;
            case 3:
            this.btnDestination = ((System.Windows.Controls.Button)(target));
            
            #line 8 "..\..\Window1.xaml"
            this.btnDestination.Click += new System.Windows.RoutedEventHandler(this.btnDestination_Click);
            
            #line default
            #line hidden
            return;
            case 4:
            this.entDestination = ((System.Windows.Controls.TextBox)(target));
            return;
            case 5:
            this.btnSource = ((System.Windows.Controls.Button)(target));
            
            #line 10 "..\..\Window1.xaml"
            this.btnSource.Click += new System.Windows.RoutedEventHandler(this.btnSource_Click);
            
            #line default
            #line hidden
            return;
            case 6:
            this.label2 = ((System.Windows.Controls.Label)(target));
            return;
            case 7:
            this.btnConvert = ((System.Windows.Controls.Button)(target));
            
            #line 12 "..\..\Window1.xaml"
            this.btnConvert.Click += new System.Windows.RoutedEventHandler(this.btnConvert_Click);
            
            #line default
            #line hidden
            return;
            case 8:
            this.btnCancel = ((System.Windows.Controls.Button)(target));
            
            #line 16 "..\..\Window1.xaml"
            this.btnCancel.Click += new System.Windows.RoutedEventHandler(this.btnCancel_Click);
            
            #line default
            #line hidden
            return;
            }
            this._contentLoaded = true;
        }
    }