public ActionResult SendMessage()
{
int gameId;
if (!int.TryParse(Request.Params["GameID"], out gameId))
{
return Json(null, JsonRequestBehavior.AllowGet);
}
var request = new ChatRequest
{
SayString = Request.Params["Message"],
From = User.Identity.Name,
GameID = gameId
};
var response = ServerProvider.MakeRequest<ChatResponse>(request);
if (response.Status != Statuses.Ok)
{
return Json(null, JsonRequestBehavior.AllowGet);
}
return Json("OK", JsonRequestBehavior.AllowGet);
}