private void GameInputControl(KeyEventArgs e)
{
int mystate = 0;
if (gamestate == GameState.GAME)
{
if (e.KeyData == Keys.J)
{
playerStateMutex.WaitOne();
mystate = 3;
myplayer.update(3);
playerStateMutex.ReleaseMutex();
}
else if (e.KeyData == Keys.L)
{
playerStateMutex.WaitOne();
mystate = 6;
myplayer.update(6);
playerStateMutex.ReleaseMutex();
}
packet play = new packet("play", enemyname, null, mystate,0,0,false);
SendPacket(play);
myplayerTimer.Start();
}
}