CSharpGL.Sampler.DoInitialize C# (CSharp) Method

DoInitialize() private method

private DoInitialize ( uint unit, TextureTarget target ) : void
unit uint
target TextureTarget
return void
        private void DoInitialize(uint unit, TextureTarget target)
        {
            var ids = new uint[1];
            OpenGL.GenSamplers(1, ids);
            this.Id = ids[0];
            //OpenGL.BindSampler(unit, ids[0]);
            OpenGL.BindSampler(unit, ids[0]);
            /* Clamping to edges is important to prevent artifacts when scaling */
            OpenGL.SamplerParameteri(ids[0], OpenGL.GL_TEXTURE_WRAP_R, (int)this.parameters.wrapR);
            OpenGL.SamplerParameteri(ids[0], OpenGL.GL_TEXTURE_WRAP_S, (int)this.parameters.wrapS);
            OpenGL.SamplerParameteri(ids[0], OpenGL.GL_TEXTURE_WRAP_T, (int)this.parameters.wrapT);
            /* Linear filtering usually looks best for text */
            OpenGL.SamplerParameteri(ids[0], OpenGL.GL_TEXTURE_MIN_FILTER, (int)this.parameters.minFilter);
            OpenGL.SamplerParameteri(ids[0], OpenGL.GL_TEXTURE_MAG_FILTER, (int)this.parameters.magFilter);
            // TODO: mipmap not used yet.

            OpenGL.BindSampler(unit, 0);
        }