CSharpGL.PrimitiveRecognizer.RecognizeUShort C# (CSharp) Method

RecognizeUShort() protected abstract method

protected abstract RecognizeUShort ( uint lastVertexId, IntPtr pointer, OneIndexBuffer oneIndexBuffer, List primitiveInfoList ) : void
lastVertexId uint
pointer System.IntPtr
oneIndexBuffer OneIndexBuffer
primitiveInfoList List
return void
        protected abstract void RecognizeUShort(uint lastVertexId, IntPtr pointer, OneIndexBuffer oneIndexBuffer, List<RecognizedPrimitiveInfo> primitiveInfoList);

Same methods

PrimitiveRecognizer::RecognizeUShort ( uint lastVertexId, IntPtr pointer, OneIndexBuffer oneIndexBuffer, List primitiveInfoList, uint primitiveRestartIndex ) : void