CSharpGL.ClockMarkRenderer.DoRender C# (CSharp) Method

DoRender() protected method

protected DoRender ( RenderEventArgs arg ) : void
arg RenderEventArgs
return void
        protected override void DoRender(RenderEventArgs arg)
        {
            OpenGL.LoadIdentity();
            this.LegacyTransform();

            OpenGL.Begin(DrawMode.Lines);
            for (int i = 0; i < markPosition.Count; i++)
            {
                vec3 color = markColor[i];
                OpenGL.Color3f(color.x, color.y, color.z);
                vec3 position = markPosition[i];
                OpenGL.Vertex3f(position.x, position.y, position.z);
            }
            OpenGL.End();
        }