CEngineSharp_Server.World.Maps.Map.SendPacket C# (CSharp) Method

SendPacket() public method

public SendPacket ( Packet packet, NetDeliveryMethod method, ChannelTypes type, bool checkPlayerLoaded = false ) : void
packet CEngineSharp_Server.Networking.Packet
method NetDeliveryMethod
type ChannelTypes
checkPlayerLoaded bool
return void
        public void SendPacket(Packet packet, NetDeliveryMethod method, ChannelTypes type, bool checkPlayerLoaded = false)
        {
            foreach (var player in this.players)
            {
                if (checkPlayerLoaded)
                {
                    if (!player.InMap)
                        continue;
                }

                player.Connection.SendMessage(packet.Message, method, (int)type);
            }
        }