private Connection_Received ( object sender, Networking e ) : void | ||
sender | object | |
e | Networking | |
return | void |
private void Connection_Received(object sender, Networking.ConnectionEventArgs e)
{
var player = new Player(e.Connection.RemoteUniqueIdentifier);
player.Connection = e.Connection;
this.AddPlayer(player, e.Connection.RemoteUniqueIdentifier);
}