private DrawUpperTiles ( RenderTarget window, int left, int top, int width, int height ) : void | ||
window | RenderTarget | |
left | int | |
top | int | |
width | int | |
height | int | |
return | void |
private void DrawUpperTiles(RenderTarget window, int left, int top, int width, int height)
{
for (int x = left; x < width; x++)
{
for (int y = top; y < height; y++)
{
if (this._tiles[x, y].GetLayer(Layers.Fringe) != null)
window.Draw(this._tiles[x, y].GetLayer(Layers.Fringe).Sprite);
if (this._tiles[x, y].GetLayer(Layers.Fringe2) != null)
window.Draw(this._tiles[x, y].GetLayer(Layers.Fringe2).Sprite);
}
}
}