private void _window_Resized(object sender, SizeEventArgs e)
{
//this.Window.SetView(new View(new FloatRect(0f, 0f, e.Width, e.Height)));
//RenderManager.Instance.CurrentResolutionWidth = (int)Window.GetView().Size.X;
//RenderManager.Instance.CurrentResolutionHeight = (int)Window.GetView().Size.Y;
//PlayerManager.GetPlayer(PlayerManager.MyIndex).Camera.SetView(this.Window.GetView());
}