public void ProcessNewSkeletonData(Skeleton skeleton, double deltaTimeMilliseconds)
{
if (!IsRecording)
return;
DeltaTimeInSeconds = deltaTimeMilliseconds / 1000.000;
TotalTime += DeltaTimeInSeconds;
SkeletonCapture capture = new SkeletonCapture() { DelayInMilliSeconds = deltaTimeMilliseconds, Skeleton = skeleton };
try
{
MemoryStream memTmp = new MemoryStream();
formatter.Serialize(memTmp, capture);
byte[] buffer = memTmp.GetBuffer();
writer.Write(buffer.Length);
writer.Write(buffer, 0, (int)buffer.Length);
FramesRecorded++;
}
catch (SerializationException e)
{
Console.WriteLine("Failed to serialize. Reason: " + e.Message);
throw;
}
}