public MouseController ( IHandDataSource handSource ) : System | ||
handSource | IHandDataSource | |
return | System |
public MouseController(IHandDataSource handSource)
{
this.handSource = handSource;
this.handSource.NewDataAvailable += new NewDataHandler<HandCollection>(handSource_NewDataAvailable);
}
MouseController::MouseController ( IHandDataSource handSource, TrackingClusterDataSource trackingClusterDataSource ) : System | |
MouseController::MouseController ( IHandDataSource handSource, bool enabled ) : System |