public SWIGTYPE_p_f_r_btBroadphasePair_r_btCollisionDispatcher_r_q_const__btDispatcherInfo__void getNearCallback()
{
IntPtr cPtr = BulletCollisionPINVOKE.btCollisionDispatcher_getNearCallback(swigCPtr);
SWIGTYPE_p_f_r_btBroadphasePair_r_btCollisionDispatcher_r_q_const__btDispatcherInfo__void ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_r_btBroadphasePair_r_btCollisionDispatcher_r_q_const__btDispatcherInfo__void(cPtr, false);
return ret;
}