public AddSeedMaterial ( byte seed ) : void | ||
seed | byte | A byte array to be mixed into the generator's state. |
return | void |
public virtual void AddSeedMaterial(
byte[] seed)
{
lock (this)
{
windowCount = 0;
generator.AddSeedMaterial(seed);
}
}
ReversedWindowGenerator::AddSeedMaterial ( long seed ) : void |