Box2DX.Dynamics.GearJoint.GetReactionForce C# (CSharp) Method

GetReactionForce() public method

public GetReactionForce ( float inv_dt ) : Vec2
inv_dt float
return Box2DX.Common.Vec2
        public override Vec2 GetReactionForce(float inv_dt)
        {
            // TODO_ERIN not tested
            Vec2 P = _impulse * _J.Linear2;
            return inv_dt * P;
        }