BiomePainter.Form1.FillLists C# (CSharp) Method

FillLists() public method

public FillLists ( ) : void
return void
        public void FillLists()
        {
            List<BiomeType> biomes = new List<BiomeType>();
            foreach (BiomeType b in BiomeType.Biomes)
            {
                if (b == null || b.ID == 255)
                    continue;

                biomes.Add(b);
            }

            biomes.Sort();
            BiomeType[] temp = biomes.ToArray();

            cmbFill.Items.Clear();
            cmbReplace1.Items.Clear();
            cmbReplace2.Items.Clear();
            cmbBiomeType.Items.Clear();
            cmbBlockType.Items.Clear();

            cmbFill.Items.AddRange(temp);
            cmbReplace1.Items.AddRange(temp);
            cmbReplace2.Items.AddRange(temp);
            cmbBiomeType.Items.AddRange(temp);

            String[] versions = { "Minecraft 1.5.2", "MC 1.5.2 (Large biomes)", "Minecraft 1.4.7", "MC 1.4.7 (Large biomes)", "Minecraft 1.3.2", "MC 1.3.2 (Large biomes)", "Minecraft 1.2.5", "Minecraft 1.1.0", "Minecraft 1.0.0", "Minecraft Beta 1.8.1", "Minecraft Beta 1.7.3", "Minecraft Beta 1.3_01" };

            cmbFill.Items.AddRange(versions);
            cmbReplace2.Items.AddRange(versions);

            cmbFill.SelectedIndex = 0;
            cmbReplace1.SelectedIndex = 0;
            cmbReplace2.SelectedIndex = 0;
            cmbBiomeType.SelectedIndex = 0;

            cmbBlockType.Items.AddRange(new String[] { "Cacti & Dead Bushes", "Dirt & Grass", "Flowers & Tall Grass", "Gravel", "Lily Pads & Vines", "Leaves & Logs", "Ice", "Sand", "Snow", "Stone", "Water", "Input Block ID" });
            cmbBlockType.SelectedIndex = 0;
        }
Form1