public void LoadSystem()
{
LoadSystem(_gameMain.EmpireManager.CurrentEmpire.SelectedSystem, _gameMain.EmpireManager.CurrentEmpire);
}
SystemView::LoadSystem ( StarSystem system, Empire currentEmpire ) : void |
public void CenterScreen() { if (_gameMain.EmpireManager.CurrentEmpire != null && _gameMain.EmpireManager.CurrentEmpire.LastSelectedSystem != null) { _gameMain.EmpireManager.CurrentEmpire.SelectedSystem = _gameMain.EmpireManager.CurrentEmpire.LastSelectedSystem; _camera.CenterCamera(_gameMain.EmpireManager.CurrentEmpire.SelectedSystem.X, _gameMain.EmpireManager.CurrentEmpire.SelectedSystem.Y, _camera.ZoomDistance); _systemView.LoadSystem(); } }