public BBSprite ( |
||
baseSprite | ||
r | ||
return | System |
public BBSprite(BaseSprite baseSprite, Random r)
{
_baseSprite = baseSprite;
_currentFrame = 0;
_animated = _baseSprite.Frames.Count > 1;
if (_animated)
{
_frameTimer = Utility.GetIntValue(_baseSprite.FrameLength[_currentFrame], r) / 1000.0f;
}
}