public Player ( String name, |
||
name | String | |
id | ||
class_ | ||
level | ||
x | ||
y | ||
return | System |
public Player(String name, UInt32 id, GameData.CharacterClassType class_, UInt32 level, Int32 x, Int32 y)
: base(id,x,y)
{
m_name = name;
m_class = class_;
m_level = level;
m_directoryKnown = true;
}