private RenderSceneObject ( |
||
sceneObject | ||
return | void |
private void RenderSceneObject(SceneObject sceneObject)
{
IRenderBatch batch;
if (!_meshCache.TryGetValue(sceneObject, out batch))
{
batch = GetRenderBatch(sceneObject);
_meshCache[sceneObject] = batch;
}
batch.Render();
}