private CreateScale ( Vector3 &scale, |
||
scale | Vector3 | |
linearTransform | ||
return | void |
public static void CreateScale(ref Vector3 scale, out Matrix3x3 linearTransform)
{
linearTransform.X = new Vector3(scale.X, 0, 0);
linearTransform.Y = new Vector3(0, scale.Y, 0);
linearTransform.Z = new Vector3(0, 0, scale.Z);
}