public DisplayEntityModel ( |
||
entity | Entity to follow. | |
model | Model to draw on the entity. | |
modelDrawer | Model drawer to use. | |
return | BEPUphysics.Entities |
public DisplayEntityModel(Entity entity, Model model, ModelDrawer modelDrawer)
: base(modelDrawer)
{
LocalTransform = Matrix.Identity;
Entity = entity;
Model = model;
}